#pragma once
#ifndef AWESOME_ATTRACTION_H
#define AWESOME_ATTRACTION_H

#include <tsg.h>
using namespace tsg;

class CAwesomeAttraction: public Node
{
public:
	float m_size;
	Parameter<float> m_rotationPillar;
	Parameter<float> m_rotationArm;
	Parameter<float> m_rotationBooth;
public:
	CAwesomeAttraction(void);
	void doRender();
	void drawCube(float size);
	void drawBooth();
};
#endif
